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There are two sources of NFTs in the ecosystem: game service providers and game users. Game service providers can treat NFTs as sale products or event rewards. Each user can purchase, invest, lend, mint, sell, or collect NFTs with $EPL for their own reasons and insights. We fully support such economic activities where possible.
What we are going to materialize in our ecosystem is a cross-game environment for NFTs as a value chain. Unfortunately, while NFTs are considered full ownership in the crypto space, they are highly dependent on the environment of the very platform on which they are issued, especially in the crypto game space. The allowed data storage that the NFT’s blockchain can hold is usually insufficient to create/mint the full information of the original game asset. Therefore, some or most of the data (such as variable values and specific utilities in a certain game) is most likely provided separately from its blockchain data.
NFTs created in one game can hardly be used in another due to the lack of data compatibility such as numerical and graphical differences, features, technical issues, profitability, etc. Although Web 3.0 is considered a potential and dominant solution to these problems, some inherence (uniqueness) of game assets still requires greater challenges from game developers.
* NFT is adaptable to other games of the ecosystem.
Although the complexity and difficulty could increase by implementing many NFTs in multiple games of the ecosystem, our duty is to organize the given issues efficiently and effectively in the ecosystem to make each NFT valuable continuously and simultaneously among games.
A variety of NFTs are provided for the versatility of in-game or cross-game utility to achieve an upgraded gaming experience.
*A limited number of NFTs will be sold through the Marketplace on a scheduled basis.